Sergey Musin
Sergey Musin
Sr. Concept Artist
Vologda , Russia

About

While I was studying art, I was working on matte paintings and compositing stuff in Russian studio called Dago Film, and when after five years we finally released first blockbuster movie Admiral I decided to shift to the video game company Sibilant as a concept artist. I worked on games before, but those were very simple 'homemade' games, and at this time it was a great team, with an idea of MMO project with a detailed world that afterward became Skyforge Online. After I moved to Hyderabad, India at BlueGiant Interactive to work on RTS game project as art director.
At the same time, I was working on the concepts for several projects of Radical Studios on a freelance basis, the same way I been working with Lo-Fi Games.
In 2015 I started working in Riva Digital, that is outsourcing company where our team worked on VR projects, several video game and film projects including Atack on Titan and some not yet unannounced survival horror game. My latest company is People Can Fly where I worked on unannounced action game project as a Senior Concept Artist.
As soon I came back from Himalayas trip and my Indian marriage, inspired by Indian culture I started thinking about my video game project based on Indian Mythology, so time to time working on my stuff as well.

Skills

Concept ArtArt Direction

Software proficiency

Keyshot
Keyshot
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Vue
Vue
ZBrush
ZBrush

Experience

  • Freelance Concept Artist / Mountaineer at Mountains
    September 2017 - Present

  • Sr. Concept Artist at People Can Fly
    Warsaw, Poland
    February 2017 - September 2017

  • Sr. Concept Artist at Riva Animation Studio
    Mumbai
    July 2015 - January 2017

  • Freelance Concept Artist at Radical Studios
    Los Angeles, United States of America
    January 2014 - Present

  • Freelance Concept Artist at Lo-Fi Games
    Brighton, United Kingdom
    February 2013 - Present